robo
| Team |
Team Spirit Academy
|
|---|---|
| Country |
Russia
|
| Name | Nikita Dushin |
| Birthday | March 10, 2006 |
Crosshair
Style
Follow Recoil
Dot
Length
Thickness
Gap
Outline
Outline Thickness
Color
Red
Green
Blue
Alpha
Alpha Value
T Style
Deployed Weapon Gap
Sniper Width
- You can copy robo’s CS2 crosshair instantly with the code CSGO-OJmEV-3tsc5-kqjhs-WJYLN-j66dK.
- This crosshair uses Follow Recoil set to No , length 2.5 and outline No .
- Alpha Value is 200, T Style is No and Deployed Weapon Gap is No.
- Sniper Width is set to 1.
- robo prefers a clear, static crosshair that stays readable on all CS2 maps.
Viewmodel
FOV
Offset X
Offset Y
Offset Z
Presetpos
- robo uses a CS2 viewmodel FOV of 65 to keep the weapon visible without blocking enemies.
- Offsets 2/2/-2 are tuned for maximum visibility around the crosshair.
HUD
HUD scale
HUD Color
- robo uses a HUD Scale of 0.95 for a clear interface.
- HUD Color is set to Team Color.
Radar
Radar Centers The Player
Radar is Rotating
Toggle Shape With Scoreboard
Radar Hud Size
Radar Map Zoom
- Radar Centers The Player is set to Yes.
- Radar Rotation is set to Yes.
- Toggle Shape With Scoreboard is set to Yes.
- Radar HUD Size is 0.9.
- Radar Map Zoom is 0.3.
BOB
Lower AMT
AMT Lat
AMT Vert
Cycle
- robo reduces weapon bob in CS2 (lower amt Unknown , lat Unknown, vert Unknown ) to keep the screen as stable as possible while moving.
- Lower bob helps with tracking targets and spraying without too much visual shake.
Video
Resolution
Aspect Ratio
Scaling Mode
Brightness
Display Mode
- robo plays CS2 on 1024x768 (4:3) with Stretched scaling.
- Display mode is set to Fullscreen for maximum focus and responsiveness.
- Brightness is kept around 93% so enemies don’t blend into dark areas.
Advanced video
Global Shadow Quality
Model / Texture Detail
Shader Detail
Boost Player Contrast
Multisampling Anti-Aliasing Mode
Texture Filtering Mode
Wait for Vertical Sync
NVIDIA Reflex Low Latency
Particle Detail
Ambient Occlusion
FidelityFX Super Resolution
NVIDIA G-Sync
Maximum FPS In Game
Dynamic Shadows
High Dynamic Range
- robo tunes CS2 graphics for high FPS rather than pure visuals.
- Shadow quality, model detail and particle detail are kept at readable competitive values to reduce clutter.
- Multisampling Anti-Aliasing Mode is set to Unknown.
- Boost Player Contrast is Unknown so enemies stand out more clearly.
- NVIDIA Reflex Low Latency is Unknown and NVIDIA G-Sync is Unknown.
- Maximum FPS In Game is capped at Unknown.
- Dynamic Shadows are Unknown, Ambient Occlusion is Unknown, HDR is Unknown and FidelityFX Super Resolution is Unknown.
Monitor Game Settings
- robo uses monitor gaming settings that make enemies easier to spot in CS2.
Monitor Picture
- robo keeps monitor picture settings focused on clarity rather than “pretty” colours.
More CS2 pro player settings
FAQ – robo CS2 settings
What sensitivity does robo use?
robo uses sensitivity 1.4.
What DPI does robo use?
robo uses 800 DPI.
What eDPI does robo use?
robo uses 1120.00 eDPI.
What Hz does robo use?
robo uses 1000 Hz.
What crosshair code does robo use?
The crosshair code is CSGO-OJmEV-3tsc5-kqjhs-WJYLN-j66dK.
What crosshair settings does robo use?
robo uses a crosshair with style Classic Static, gap -2.7, thickness 0.8, and length 2.5.
What resolution does robo use?
robo plays on 1024x768.
What aspect ratio does robo use?
robo uses a 4:3 aspect ratio.
What brightness does robo use in CS2?
robo uses in-game brightness 93%.
What viewmodel does robo use?
robo uses viewmodel FOV 65, offset X 2, offset Y 2, and offset Z -2.
What HUD settings does robo use?
robo uses HUD Scale 0.95 and HUD Color Team Color.
What radar settings does robo use?
robo uses Radar Zoom 0.3, Radar HUD Size 0.9, and Radar Rotating Yes.
What team does robo play for?
robo currently plays for Team Spirit Academy.
robo CS2 Settings Summary
Here you can quickly see the most important CS2 settings used by robo, including mouse, sensitivity, crosshair code, resolution, HUD settings, radar settings, and graphics card setup.