MistR

MistR

Last update June 10, 2025
Team Free Agent
Country
Denmark Denmark
Name Mikkel Thomsen
Birthday April 22, 2004
Mikkel "MistR" Thomsen, born on April 22, 2004, is a rising star in the Counter-Strike 2 esports scene. Known for his exceptional gameplay and strategic prowess, MistR has established himself as a formidable force in professional gaming. With a deep understanding of CS2 mechanics and teamwork, he consistently delivers exceptional performances that captivate fans and opponents alike. As a talented free agent, MistR is actively seeking new opportunities to showcase his skills on the global stage, making him an ideal candidate for teams aiming to elevate their Counter-Strike 2 roster. His impressive track record and dedication to the game position him as a valuable asset in the competitive esports landscape, attracting attention from organizations and enthusiasts eager to witness his future triumphs in CS2 tournaments and leagues.
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Logitech G Pro X Superlight 2 White

DPI
800
Sensitivity
0.68
eDPI
544.00
Zoom Sensitivity
0.752412
Hz
1000
Windows Sensitivity
6
  • MistR uses these CS2 mouse settings: 800 DPI , sensitivity 0.68 (≈544.00 eDPI).
  • MistR sets mouse polling rate to 1000 Hz for smoother input in CS2.
  • Windows sensitivity is 6 to match their in-game feeling.

Crosshair

Style
Classic Static
Alpha
Yes
Color
Cyan
Blue
0
Green
0
Red
255
Dot
No
Gap
-5
Thickness
1
Sniper Width
0
Follow Recoil
No
  • You can copy MistR’s CS2 crosshair instantly with the code CSGO-4wUtQ-LJnSj-uuD9d-eAssn-wiCxH.
  • MistR prefers a clear, static crosshair that stays readable on all CS2 maps.

Viewmodel

FOV
68
Offset X
2.5
Offset Y
1.1
Offset Z
-1.3
Presetpos
0
  • MistR uses a CS2 viewmodel FOV of 68 to keep the weapon visible without blocking enemies.
  • Offsets 2.5/1.1/-1.3 are tuned for maximum visibility around the crosshair.

BOB

Lower AMT
5
AMT Lat
0.1
AMT Vert
0.1
Cycle
0.98
  • MistR reduces weapon bob in CS2 (lower amt 5 , lat 0.1, vert 0.1 ) to keep the screen as stable as possible while moving.
  • Lower bob helps with tracking targets and spraying without too much visual shake.
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Launch options & config file

-maxdownloadsizemb 300 +fps_max 0 -freq 240 -console -novid -tickrate 128 +mat_queue_mode 2 -d3d9ex -nod3d9ex1 -allow_third_party_software cl_updaterate "128" cl_cmdrate "128"
Download config file
  • MistR uses these CS2 launch options to optimise performance and input lag.
  • Copy the launch string above into Steam to start CS2 with the same config as MistR.

Video

Resolution
1680x1050
Aspect Ratio
16:10
Scaling Mode
Stretched
Brightness
130%
Display Mode
Fullscreen
  • MistR plays CS2 on 1680x1050 (16:10) with Stretched scaling.
  • Display mode is set to Fullscreen for maximum focus and responsiveness.
  • Brightness is kept around 130% so enemies don’t blend into dark areas.

Advanced video

Global Shadow Quality
Unknown
Model / Texture Detail
Unknown
Shader Detail
Unknown
Boost Player Contrast
Unknown
Multisampling Anti-Aliasing Mode
Unknown
Texture Filtering Mode
Unknown
  • MistR tunes CS2 graphics for high FPS rather than pure visuals.
  • Lower shadow and texture detail reduce visual clutter and make models easier to read.
  • Anti-aliasing is set to Unknown for a good balance of sharpness and performance.
  • Boost Player Contrast is Unknown so enemies stand out from the background.

Monitor Game Settings

  • MistR uses monitor gaming settings that make enemies easier to spot in CS2.

Monitor Picture

  • MistR keeps monitor picture settings focused on clarity rather than “pretty” colours.

Skins

Knives
★ Karambit | Doppler Phase 2 (Factory New)

★ Karambit | Doppler Phase 2 (Factory New)

Gloves
★ Hand Wraps | Leather (Field-Tested)

★ Hand Wraps | Leather (Field-Tested)

Assault Rifles
StatTrak™ AK-47 | Redline (Field-Tested)

StatTrak™ AK-47 | Redline (Field-Tested)

Assault Rifles
M4A1-S | Decimator (Field-Tested)

M4A1-S | Decimator (Field-Tested)

Sniper Rifles
AWP | POP AWP (Minimal Wear)

AWP | POP AWP (Minimal Wear)

Pistols
Glock-18 | Ironwork (Field-Tested)

Glock-18 | Ironwork (Field-Tested)

Pistols
USP-S | Guardian (Field-Tested)

USP-S | Guardian (Field-Tested)

Pistols
Desert Eagle | Mecha Industries (Well-Worn)

Desert Eagle | Mecha Industries (Well-Worn)

Quick facts – MistR CS2 settings

  • Mouse: Logitech G Pro X Superlight 2 White
  • eDPI setup: 800 DPI , sens 0.68 → ~544.00 eDPI
  • Polling rate: 1000 Hz
  • Windows sensitivity: 6
  • Crosshair code: CSGO-4wUtQ-LJnSj-uuD9d-eAssn-wiCxH
  • Viewmodel: FOV 68 (2.5/1.1/-1.3)
  • Bob: lower 5, lat 0.1, vert 0.1

Complete summary – MistR CS2 settings

MistR currently plays for Free Agent and uses Logitech G Pro X Superlight 2 White. Their mouse settings are 800 DPI with sensitivity 0.68 (around 544.00 eDPI), focusing on precision over large, fast swings.

You can copy MistR’s CS2 crosshair instantly by importing the code CSGO-4wUtQ-LJnSj-uuD9d-eAssn-wiCxH in the in-game crosshair settings.

Their viewmodel uses FOV 68 with offsets 2.5/1.1/-1.3, keeping the weapon visible without blocking too much of the screen.

Launch options currently used are: -maxdownloadsizemb 300 +fps_max 0 -freq 240 -console -novid -tickrate 128 +mat_queue_mode 2 -d3d9ex -nod3d9ex1 -allow_third_party_software cl_updaterate "128" cl_cmdrate "128".

On this page you’ll find all of MistR’s CS2 settings in one place – mouse, crosshair, viewmodel, bob, video settings, monitor settings and a downloadable config file.

FAQ – MistR CS2 settings

What mouse does MistR use?

MistR plays CS2 with a Logitech G Pro X Superlight 2 White. On this page you can see the exact DPI, sensitivity and polling rate they use.

What DPI and sensitivity does MistR use?

MistR currently uses 800 DPI with in-game sensitivity 0.68 , which is around 544.00 eDPI.

How do I copy MistR’s crosshair in CS2?

Open CS2, go to the crosshair settings menu and choose the option to import a code. Paste CSGO-4wUtQ-LJnSj-uuD9d-eAssn-wiCxH to get the exact same crosshair as MistR.

Are MistR’s settings kept up to date?

Yes. CS2Config uses a crawler plus manual checks to keep MistR’s CS2 settings as accurate as possible, including mouse, crosshair, viewmodel, bob and launch options.