jR

jR

Last update March 16, 2026
Team Retired esports team logo Retired
Country
Ukraine Ukraine
Name Dmitriy Chervak
Birthday October 22, 1993
Dmitriy “jR” Chervak is an accomplished former professional gamer specializing in Counter-Strike: Global Offensive and now making waves in the emerging CS2 scene. With a proven track record in esports, jR is renowned for exceptional precision, strategic gameplay, and expert teamwork that consistently elevate his team's performance. His deep understanding of competitive mechanics and sharp reflexes make him a formidable force in professional gaming tournaments. As a versatile player with a wealth of experience, jR continues to showcase his expertise across various esports competitions, attracting fans and potential collaborators alike. With the transition to Counter-Strike 2, his skill set positions him at the forefront of the latest esports evolution, making him a valuable asset for teams aiming to dominate in the revamped, highly competitive landscape of CS2.
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ZOWIE EC1-B
DPI
800
Sensitivity
1.00
eDPI
800
Zoom Sensitivity
1.00
Hz
1000
Windows Sensitivity
6
  • jR uses these CS2 mouse settings: 800 DPI , sensitivity 1.00 (≈800 eDPI).
  • jR sets mouse polling rate to 1000 Hz for smoother input in CS2.
  • Windows sensitivity is 6 to match their in-game feeling.

Crosshair

Copy & change
Style
Classic Static
Follow Recoil
No
Dot
No
Length
3
Thickness
0
Gap
-1
Outline
No
Outline Thickness
1
Color
Green
Red
0
Green
255
Blue
140
Alpha
Yes
Alpha Value
250
T Style
No
Deployed Weapon Gap
No
Sniper Width
1
  • You can copy jR’s CS2 crosshair instantly with the code CSGO-JM7z4-iPdBc-EcaPd-SdpV4-8E3YP.
  • This crosshair uses Follow Recoil set to No , length 3 and outline No .
  • Alpha Value is 250, T Style is No and Deployed Weapon Gap is No.
  • Sniper Width is set to 1.
  • jR prefers a clear, static crosshair that stays readable on all CS2 maps.

Viewmodel

FOV
60
Offset X
1
Offset Y
1
Offset Z
-1
Presetpos
1
  • jR uses a CS2 viewmodel FOV of 60 to keep the weapon visible without blocking enemies.
  • Offsets 1/1/-1 are tuned for maximum visibility around the crosshair.

HUD

HUD scale
Unknown
HUD Color
Unknown
  • jR uses a HUD Scale of Unknown for a clear interface.
  • HUD Color is set to Unknown.

Radar

Radar Centers The Player
Unknown
Radar is Rotating
Unknown
Toggle Shape With Scoreboard
Unknown
Radar Hud Size
Unknown
Radar Map Zoom
Unknown
  • Radar Centers The Player is set to Unknown.
  • Radar Rotation is set to Unknown.
  • Toggle Shape With Scoreboard is set to Unknown.
  • Radar HUD Size is Unknown.
  • Radar Map Zoom is Unknown.

BOB

Lower AMT
21
AMT Lat
0.4
AMT Vert
0.25
Cycle
0.98
  • jR reduces weapon bob in CS2 (lower amt 21 , lat 0.4, vert 0.25 ) to keep the screen as stable as possible while moving.
  • Lower bob helps with tracking targets and spraying without too much visual shake.

Launch options & config file

Video

Resolution
1440x1080
Aspect Ratio
4:3
Scaling Mode
Native
Brightness
130%
Display Mode
Fullscreen
  • jR plays CS2 on 1440x1080 (4:3) with Native scaling.
  • Display mode is set to Fullscreen for maximum focus and responsiveness.
  • Brightness is kept around 130% so enemies don’t blend into dark areas.

Advanced video

Global Shadow Quality
Unknown
Model / Texture Detail
Unknown
Shader Detail
Unknown
Boost Player Contrast
Unknown
Multisampling Anti-Aliasing Mode
Unknown
Texture Filtering Mode
Unknown
Wait for Vertical Sync
Unknown
NVIDIA Reflex Low Latency
Unknown
Particle Detail
Unknown
Ambient Occlusion
Unknown
FidelityFX Super Resolution
Unknown
NVIDIA G-Sync
Unknown
Maximum FPS In Game
Unknown
Dynamic Shadows
Unknown
High Dynamic Range
Unknown
  • jR tunes CS2 graphics for high FPS rather than pure visuals.
  • Shadow quality, model detail and particle detail are kept at readable competitive values to reduce clutter.
  • Multisampling Anti-Aliasing Mode is set to Unknown.
  • Boost Player Contrast is Unknown so enemies stand out more clearly.
  • NVIDIA Reflex Low Latency is Unknown and NVIDIA G-Sync is Unknown.
  • Maximum FPS In Game is capped at Unknown.
  • Dynamic Shadows are Unknown, Ambient Occlusion is Unknown, HDR is Unknown and FidelityFX Super Resolution is Unknown.

Monitor Game Settings

  • jR uses monitor gaming settings that make enemies easier to spot in CS2.

Monitor Picture

  • jR keeps monitor picture settings focused on clarity rather than “pretty” colours.

FAQ – jR CS2 settings

What mouse does jR use?

jR uses the ZOWIE EC1-B.

What sensitivity does jR use?

jR uses sensitivity 1.00.

What DPI does jR use?

jR uses 800 DPI.

What eDPI does jR use?

jR uses 800 eDPI.

What Hz does jR use?

jR uses 1000 Hz.

What crosshair code does jR use?

The crosshair code is CSGO-JM7z4-iPdBc-EcaPd-SdpV4-8E3YP.

What crosshair settings does jR use?

jR uses a crosshair with style Classic Static, gap -1, thickness 0, and length 3.

What resolution does jR use?

jR plays on 1440x1080.

What aspect ratio does jR use?

jR uses a 4:3 aspect ratio.

What brightness does jR use in CS2?

jR uses in-game brightness 130%.

What viewmodel does jR use?

jR uses viewmodel FOV 60, offset X 1, offset Y 1, and offset Z -1.

What HUD settings does jR use?

jR uses HUD Scale Unknown and HUD Color Unknown.

What radar settings does jR use?

jR uses Radar Zoom Unknown, Radar HUD Size Unknown, and Radar Rotating Unknown.

What team does jR play for?

jR currently plays for Retired.

jR CS2 Settings Summary

Here you can quickly see the most important CS2 settings used by jR, including mouse, sensitivity, crosshair code, resolution, HUD settings, radar settings, and graphics card setup.

Team
Retired
Mouse
ZOWIE EC1-B
DPI
800
Sensitivity
1.00
eDPI
800
Hz
1000
Crosshair code
CSGO-JM7z4-iPdBc-EcaPd-SdpV4-8E3YP
Resolution
1440x1080
Aspect ratio
4:3
HUD Scale
Unknown
HUD Color
Unknown
Radar Zoom
Unknown
Radar Rotating
Unknown