Blogg1s
| Team |
Retired
|
|---|---|
| Country |
Czechia
|
| Name | Dominik Janita |
| Birthday | May 11, 1999 |
Crosshair
Style
Follow Recoil
Dot
Length
Thickness
Gap
Outline
Outline Thickness
Color
Red
Green
Blue
Alpha
Alpha Value
T Style
Deployed Weapon Gap
Sniper Width
- You can copy Blogg1s’s CS2 crosshair instantly with the code CSGO-rzvpM-DwYYE-KsB8N-KnLnA-zfCcO.
- This crosshair uses Follow Recoil set to No , length 3 and outline No .
- Alpha Value is 255, T Style is No and Deployed Weapon Gap is No.
- Sniper Width is set to 1.
- Blogg1s prefers a clear, static crosshair that stays readable on all CS2 maps.
Viewmodel
FOV
Offset X
Offset Y
Offset Z
Presetpos
- Blogg1s uses a CS2 viewmodel FOV of 68 to keep the weapon visible without blocking enemies.
- Offsets 2.5/0/-1.5 are tuned for maximum visibility around the crosshair.
HUD
HUD scale
HUD Color
- Blogg1s uses a HUD Scale of Unknown for a clear interface.
- HUD Color is set to Unknown.
Radar
Radar Centers The Player
Radar is Rotating
Toggle Shape With Scoreboard
Radar Hud Size
Radar Map Zoom
- Radar Centers The Player is set to Unknown.
- Radar Rotation is set to Unknown.
- Toggle Shape With Scoreboard is set to Unknown.
- Radar HUD Size is Unknown.
- Radar Map Zoom is Unknown.
BOB
Lower AMT
AMT Lat
AMT Vert
Cycle
- Blogg1s reduces weapon bob in CS2 (lower amt Unknown , lat Unknown, vert Unknown ) to keep the screen as stable as possible while moving.
- Lower bob helps with tracking targets and spraying without too much visual shake.
Video
Resolution
Aspect Ratio
Scaling Mode
Brightness
Display Mode
- Blogg1s plays CS2 on Unknown (Unknown) with Unknown scaling.
- Display mode is set to Unknown for maximum focus and responsiveness.
- Brightness is kept around Unknown so enemies don’t blend into dark areas.
Advanced video
Global Shadow Quality
Model / Texture Detail
Shader Detail
Boost Player Contrast
Multisampling Anti-Aliasing Mode
Texture Filtering Mode
Wait for Vertical Sync
NVIDIA Reflex Low Latency
Particle Detail
Ambient Occlusion
FidelityFX Super Resolution
NVIDIA G-Sync
Maximum FPS In Game
Dynamic Shadows
High Dynamic Range
- Blogg1s tunes CS2 graphics for high FPS rather than pure visuals.
- Shadow quality, model detail and particle detail are kept at readable competitive values to reduce clutter.
- Multisampling Anti-Aliasing Mode is set to Unknown.
- Boost Player Contrast is Unknown so enemies stand out more clearly.
- NVIDIA Reflex Low Latency is Unknown and NVIDIA G-Sync is Unknown.
- Maximum FPS In Game is capped at Unknown.
- Dynamic Shadows are Unknown, Ambient Occlusion is Unknown, HDR is Unknown and FidelityFX Super Resolution is Unknown.
Monitor Game Settings
- Blogg1s uses monitor gaming settings that make enemies easier to spot in CS2.
Monitor Picture
- Blogg1s keeps monitor picture settings focused on clarity rather than “pretty” colours.
Gear
More CS2 pro player settings
FAQ – Blogg1s CS2 settings
What sensitivity does Blogg1s use?
Blogg1s uses sensitivity Unknown.
What DPI does Blogg1s use?
Blogg1s uses Unknown DPI.
What eDPI does Blogg1s use?
Blogg1s uses Unknown eDPI.
What Hz does Blogg1s use?
Blogg1s uses Unknown Hz.
What crosshair code does Blogg1s use?
The crosshair code is CSGO-rzvpM-DwYYE-KsB8N-KnLnA-zfCcO.
What crosshair settings does Blogg1s use?
Blogg1s uses a crosshair with style Classic Static, gap -3, thickness 0, and length 3.
What resolution does Blogg1s use?
Blogg1s plays on Unknown.
What aspect ratio does Blogg1s use?
Blogg1s uses a Unknown aspect ratio.
What brightness does Blogg1s use in CS2?
Blogg1s uses in-game brightness Unknown.
What viewmodel does Blogg1s use?
Blogg1s uses viewmodel FOV 68, offset X 2.5, offset Y 0, and offset Z -1.5.
What HUD settings does Blogg1s use?
Blogg1s uses HUD Scale Unknown and HUD Color Unknown.
What radar settings does Blogg1s use?
Blogg1s uses Radar Zoom Unknown, Radar HUD Size Unknown, and Radar Rotating Unknown.
What team does Blogg1s play for?
Blogg1s currently plays for Retired.
Blogg1s CS2 Settings Summary
Here you can quickly see the most important CS2 settings used by Blogg1s, including mouse, sensitivity, crosshair code, resolution, HUD settings, radar settings, and graphics card setup.