blameF
| Team |
BIG
|
|---|---|
| Country |
Denmark
|
| Name | Benjamin Bremer |
| Birthday | June 10, 1997 |
Logitech G Pro X Superlight Magenta
DPI
Sensitivity
eDPI
Zoom Sensitivity
Hz
Windows Sensitivity
- blameF uses these CS2 mouse settings: 400 DPI , sensitivity 1.6 (≈640.00 eDPI).
- blameF sets mouse polling rate to 1000 Hz for smoother input in CS2.
- Windows sensitivity is 6 to match their in-game feeling.
Crosshair
Style
Follow Recoil
Dot
Length
Thickness
Gap
Outline
Outline Thickness
Color
Red
Green
Blue
Alpha
Alpha Value
T Style
Deployed Weapon Gap
Sniper Width
- You can copy blameF’s CS2 crosshair instantly with the code CSGO-VBvfL-TCE8y-Em9J5-W4qUn-QT43L.
- This crosshair uses Follow Recoil set to No , length 0.8 and outline No .
- Alpha Value is 255, T Style is No and Deployed Weapon Gap is No.
- blameF prefers a clear, static crosshair that stays readable on all CS2 maps.
Viewmodel
FOV
Offset X
Offset Y
Offset Z
Presetpos
- blameF uses a CS2 viewmodel FOV of 68 to keep the weapon visible without blocking enemies.
- Offsets 2.5/0/-1.5 are tuned for maximum visibility around the crosshair.
HUD
HUD scale
HUD Color
- blameF uses a HUD Scale of 0.95 for a clear interface.
- HUD Color is set to Team Color.
Radar
Radar Centers The Player
Radar is Rotating
Toggle Shape With Scoreboard
Radar Hud Size
Radar Map Zoom
- Radar Centers The Player is set to Yes.
- Radar Rotation is set to Yes.
- Toggle Shape With Scoreboard is set to Yes.
- Radar HUD Size is 1.
- Radar Map Zoom is 0.3.
BOB
Lower AMT
AMT Lat
AMT Vert
Cycle
- blameF reduces weapon bob in CS2 (lower amt 5 , lat 0.1, vert 0.1 ) to keep the screen as stable as possible while moving.
- Lower bob helps with tracking targets and spraying without too much visual shake.
Launch options & config file
- blameF uses these CS2 launch options to optimise performance and input lag.
- Copy the launch string above into Steam to start CS2 with the same config as blameF.
Video
Resolution
Aspect Ratio
Scaling Mode
Brightness
Display Mode
- blameF plays CS2 on 1280x960 (4:3) with Stretched scaling.
- Display mode is set to Fullscreen for maximum focus and responsiveness.
- Brightness is kept around 100% so enemies don’t blend into dark areas.
Advanced video
Global Shadow Quality
Model / Texture Detail
Shader Detail
Boost Player Contrast
Multisampling Anti-Aliasing Mode
Texture Filtering Mode
Wait for Vertical Sync
NVIDIA Reflex Low Latency
Particle Detail
Ambient Occlusion
FidelityFX Super Resolution
NVIDIA G-Sync
Maximum FPS In Game
Dynamic Shadows
High Dynamic Range
- blameF tunes CS2 graphics for high FPS rather than pure visuals.
- Shadow quality, model detail and particle detail are kept at readable competitive values to reduce clutter.
- Multisampling Anti-Aliasing Mode is set to 4x MSAA.
- Boost Player Contrast is Enabled so enemies stand out more clearly.
- NVIDIA Reflex Low Latency is Unknown and NVIDIA G-Sync is Unknown.
- Maximum FPS In Game is capped at Unknown.
- Dynamic Shadows are Unknown, Ambient Occlusion is Unknown, HDR is Unknown and FidelityFX Super Resolution is Unknown.
Graphics Card Settings
Digital Vibrance
- blameF uses NVIDIA GeForce RTX 4090 for graphics card settings.
- Digital Vibrance is set to 100%.
Monitor Game Settings
DyAc
Black eQualizer
Color Vibrance
Low Blue Light
- DyAc is set to Premium to reduce motion blur when spraying in CS2.
- Color Vibrance 20 makes player models pop from the background.
Monitor Picture
PIcture Mode
Brightness
Contrast
Sharpness
Gamma
Color Temperature
AMA
- Picture mode FPS 1 is chosen to optimise CS2 visibility.
- Brightness/contrast (100/50) are tuned so enemies don’t blend into the map.
- Gamma and colour temperature are adjusted for a neutral, consistent image across all CS2 maps.
Skins
★ Butterfly Knife | Doppler Phase 4 (Factory New)
★ Hand Wraps | Cobalt Skulls (Field-Tested)
StatTrak™ AK-47 | The Empress (Minimal Wear)
PC Specs
Setup
More CS2 pro player settings
FAQ – blameF CS2 settings
What mouse does blameF use?
blameF uses the Logitech G Pro X Superlight Magenta.
What sensitivity does blameF use?
blameF uses sensitivity 1.6.
What DPI does blameF use?
blameF uses 400 DPI.
What eDPI does blameF use?
blameF uses 640.00 eDPI.
What Hz does blameF use?
blameF uses 1000 Hz.
What crosshair code does blameF use?
The crosshair code is CSGO-VBvfL-TCE8y-Em9J5-W4qUn-QT43L.
What crosshair settings does blameF use?
blameF uses a crosshair with style Classic Static, gap -3.2, thickness 1, and length 0.8.
What resolution does blameF use?
blameF plays on 1280x960.
What aspect ratio does blameF use?
blameF uses a 4:3 aspect ratio.
What brightness does blameF use in CS2?
blameF uses in-game brightness 100%.
What viewmodel does blameF use?
blameF uses viewmodel FOV 68, offset X 2.5, offset Y 0, and offset Z -1.5.
What launch options does blameF use?
blameF uses the following launch options: -novid -tickrate 128 -console.
What HUD settings does blameF use?
blameF uses HUD Scale 0.95 and HUD Color Team Color.
What radar settings does blameF use?
blameF uses Radar Zoom 0.3, Radar HUD Size 1, and Radar Rotating Yes.
What monitor settings does blameF use?
blameF uses monitor settings such as DyAc Premium, Black eQualizer 0, and Color Vibrance 20.
What team does blameF play for?
blameF currently plays for BIG.
blameF CS2 Settings Summary
Here you can quickly see the most important CS2 settings used by blameF, including mouse, sensitivity, crosshair code, resolution, HUD settings, radar settings, and graphics card setup.