Alv
| Team |
9 Pandas
|
|---|---|
| Country |
Russia
|
| Name | Vladislav Vorokhobov |
| Birthday | January 1, 1970 |
Crosshair
Style
Follow Recoil
Dot
Length
Thickness
Gap
Outline
Outline Thickness
Color
Red
Green
Blue
Alpha
Alpha Value
T Style
Deployed Weapon Gap
Sniper Width
- You can copy Alv’s CS2 crosshair instantly with the code CSGO-YuPWA-zSLym-DhdkZ-J2D5F-oJpxA.
- This crosshair uses Follow Recoil set to Unknown , length Unknown and outline Unknown .
- Alpha Value is Unknown, T Style is Unknown and Deployed Weapon Gap is Unknown.
- Sniper Width is set to Unknown.
- Alv prefers a clear, static crosshair that stays readable on all CS2 maps.
Viewmodel
FOV
Offset X
Offset Y
Offset Z
Presetpos
- Alv uses a CS2 viewmodel FOV of Unknown to keep the weapon visible without blocking enemies.
- Offsets Unknown/Unknown/Unknown are tuned for maximum visibility around the crosshair.
HUD
HUD scale
HUD Color
- Alv uses a HUD Scale of Unknown for a clear interface.
- HUD Color is set to Unknown.
Radar
Radar Centers The Player
Radar is Rotating
Toggle Shape With Scoreboard
Radar Hud Size
Radar Map Zoom
- Radar Centers The Player is set to Unknown.
- Radar Rotation is set to Unknown.
- Toggle Shape With Scoreboard is set to Unknown.
- Radar HUD Size is Unknown.
- Radar Map Zoom is Unknown.
BOB
Lower AMT
AMT Lat
AMT Vert
Cycle
- Alv reduces weapon bob in CS2 (lower amt Unknown , lat Unknown, vert Unknown ) to keep the screen as stable as possible while moving.
- Lower bob helps with tracking targets and spraying without too much visual shake.
Video
Resolution
Aspect Ratio
Scaling Mode
Brightness
Display Mode
- Alv plays CS2 on Unknown (Unknown) with Unknown scaling.
- Display mode is set to Unknown for maximum focus and responsiveness.
- Brightness is kept around Unknown so enemies don’t blend into dark areas.
Advanced video
Global Shadow Quality
Model / Texture Detail
Shader Detail
Boost Player Contrast
Multisampling Anti-Aliasing Mode
Texture Filtering Mode
Wait for Vertical Sync
NVIDIA Reflex Low Latency
Particle Detail
Ambient Occlusion
FidelityFX Super Resolution
NVIDIA G-Sync
Maximum FPS In Game
Dynamic Shadows
High Dynamic Range
- Alv tunes CS2 graphics for high FPS rather than pure visuals.
- Shadow quality, model detail and particle detail are kept at readable competitive values to reduce clutter.
- Multisampling Anti-Aliasing Mode is set to Unknown.
- Boost Player Contrast is Unknown so enemies stand out more clearly.
- NVIDIA Reflex Low Latency is Unknown and NVIDIA G-Sync is Unknown.
- Maximum FPS In Game is capped at Unknown.
- Dynamic Shadows are Unknown, Ambient Occlusion is Unknown, HDR is Unknown and FidelityFX Super Resolution is Unknown.
Monitor Game Settings
- Alv uses monitor gaming settings that make enemies easier to spot in CS2.
Monitor Picture
- Alv keeps monitor picture settings focused on clarity rather than “pretty” colours.
Skins
★ Butterfly Knife | Urban Masked (Field-Tested)
More CS2 pro player settings
FAQ – Alv CS2 settings
What sensitivity does Alv use?
Alv uses sensitivity Unknown.
What DPI does Alv use?
Alv uses Unknown DPI.
What eDPI does Alv use?
Alv uses Unknown eDPI.
What Hz does Alv use?
Alv uses Unknown Hz.
What crosshair code does Alv use?
The crosshair code is CSGO-YuPWA-zSLym-DhdkZ-J2D5F-oJpxA.
What crosshair settings does Alv use?
Alv uses a crosshair with style Unknown, gap Unknown, thickness Unknown, and length Unknown.
What resolution does Alv use?
Alv plays on Unknown.
What aspect ratio does Alv use?
Alv uses a Unknown aspect ratio.
What brightness does Alv use in CS2?
Alv uses in-game brightness Unknown.
What viewmodel does Alv use?
Alv uses viewmodel FOV Unknown, offset X Unknown, offset Y Unknown, and offset Z Unknown.
What HUD settings does Alv use?
Alv uses HUD Scale Unknown and HUD Color Unknown.
What radar settings does Alv use?
Alv uses Radar Zoom Unknown, Radar HUD Size Unknown, and Radar Rotating Unknown.
What team does Alv play for?
Alv currently plays for 9 Pandas.
Alv CS2 Settings Summary
Here you can quickly see the most important CS2 settings used by Alv, including mouse, sensitivity, crosshair code, resolution, HUD settings, radar settings, and graphics card setup.