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story

story

Last update March 16, 2026
Team FlyQuest esports team logo FlyQuest
Country
Portugal Portugal
Name João Vieira
Birthday April 23, 2002
João “story” Vieira, a renowned professional in the esports realm, is making waves as a top-tier AWPer for SAW in Counter-Strike 2 (CS2). With a sharp precision and strategic gameplay, he consistently demonstrates exceptional skill in high-stakes matches, establishing himself as a key asset in competitive CS2 tournaments. Known for his quick reflexes, tactical awareness, and innovative playstyle, “story” has solidified his reputation among fans and esports analysts alike. As one of the leading figures in professional gaming, he continues to elevate SAW’s performance on the global stage, contributing to the growing popularity of Counter-Strike 2. His impressive track record and mastery of the sniper role make him a sought-after player for teams looking to dominate in the evolving landscape of CS2 esports. Whether you're a fan, a fellow gamer, or a potential collaborator, João “story” Vieira exemplifies the skill, dedication, and strategic brilliance that define top CS2 professionals.
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Logitech G Pro X Superlight 2 White

Logitech G Pro X Superlight 2 White

DPI
400
Sensitivity
2.75
eDPI
1100
Zoom Sensitivity
1
Hz
2000
Windows Sensitivity
6
  • story uses these CS2 mouse settings: 400 DPI , sensitivity 2.75 (≈1100 eDPI).
  • story sets mouse polling rate to 2000 Hz for smoother input in CS2.
  • Windows sensitivity is 6 to match their in-game feeling.

Crosshair

Copy & change
Style
Classic Static
Follow Recoil
No
Dot
No
Length
1.9
Thickness
0
Gap
-2.183126
Outline
No
Outline Thickness
1
Color
Green
Red
0
Green
255
Blue
0
Alpha
Yes
Alpha Value
255
T Style
No
Deployed Weapon Gap
No
Sniper Width
0
  • You can copy story’s CS2 crosshair instantly with the code CSGO-FDtYb-jWdu5-hvZwT-NQijs-sV8SA.
  • This crosshair uses Follow Recoil set to No , length 1.9 and outline No .
  • Alpha Value is 255, T Style is No and Deployed Weapon Gap is No.
  • story prefers a clear, static crosshair that stays readable on all CS2 maps.

Viewmodel

FOV
68
Offset X
2.5
Offset Y
0
Offset Z
-1.5
Presetpos
2
  • story uses a CS2 viewmodel FOV of 68 to keep the weapon visible without blocking enemies.
  • Offsets 2.5/0/-1.5 are tuned for maximum visibility around the crosshair.

HUD

HUD scale
0.833
HUD Color
White
  • story uses a HUD Scale of 0.833 for a clear interface.
  • HUD Color is set to White.

Radar

Radar Centers The Player
Yes
Radar is Rotating
Yes
Toggle Shape With Scoreboard
Yes
Radar Hud Size
0.83
Radar Map Zoom
0.8
  • Radar Centers The Player is set to Yes.
  • Radar Rotation is set to Yes.
  • Toggle Shape With Scoreboard is set to Yes.
  • Radar HUD Size is 0.83.
  • Radar Map Zoom is 0.8.

BOB

Lower AMT
21
AMT Lat
0.33
AMT Vert
0.14
Cycle
0.98
  • story reduces weapon bob in CS2 (lower amt 21 , lat 0.33, vert 0.14 ) to keep the screen as stable as possible while moving.
  • Lower bob helps with tracking targets and spraying without too much visual shake.

Launch options & config file

-freq 240 -console -novid -tickrate 128 -cl_updaterate 128 -cl_cmdrate 128 -rate 786432
Download config file
  • story uses these CS2 launch options to optimise performance and input lag.
  • Copy the launch string above into Steam to start CS2 with the same config as story.

Video

Resolution
1280x960
Aspect Ratio
4:3
Scaling Mode
Stretched
Brightness
110%
Display Mode
Fullscreen
  • story plays CS2 on 1280x960 (4:3) with Stretched scaling.
  • Display mode is set to Fullscreen for maximum focus and responsiveness.
  • Brightness is kept around 110% so enemies don’t blend into dark areas.

Advanced video

Global Shadow Quality
Medium
Model / Texture Detail
Low
Shader Detail
Low
Boost Player Contrast
Enabled
Multisampling Anti-Aliasing Mode
4x MSAA
Texture Filtering Mode
Bilinear
Wait for Vertical Sync
Disabled
NVIDIA Reflex Low Latency
Unknown
Particle Detail
Unknown
Ambient Occlusion
Unknown
FidelityFX Super Resolution
Unknown
NVIDIA G-Sync
Unknown
Maximum FPS In Game
Unknown
Dynamic Shadows
Unknown
High Dynamic Range
Unknown
  • story tunes CS2 graphics for high FPS rather than pure visuals.
  • Shadow quality, model detail and particle detail are kept at readable competitive values to reduce clutter.
  • Multisampling Anti-Aliasing Mode is set to 4x MSAA.
  • Boost Player Contrast is Enabled so enemies stand out more clearly.
  • NVIDIA Reflex Low Latency is Unknown and NVIDIA G-Sync is Unknown.
  • Maximum FPS In Game is capped at Unknown.
  • Dynamic Shadows are Unknown, Ambient Occlusion is Unknown, HDR is Unknown and FidelityFX Super Resolution is Unknown.

Monitor Game Settings

ZOWIE XL2546K
DyAc
Off
Black eQualizer
10
Color Vibrance
12
Low Blue Light
0
  • DyAc is set to Off to reduce motion blur when spraying in CS2.
  • Black eQualizer 10 brightens dark areas without overexposing the map.
  • Color Vibrance 12 makes player models pop from the background.

Monitor Picture

PIcture Mode
Standard
Brightness
95
Contrast
60
Sharpness
7
Gamma
Gamma 3
Color Temperature
Normal
AMA
High
  • Picture mode Standard is chosen to optimise CS2 visibility.
  • Brightness/contrast (95/60) are tuned so enemies don’t blend into the map.
  • Gamma and colour temperature are adjusted for a neutral, consistent image across all CS2 maps.

Skins

Knives
★ Butterfly Knife | Gamma Doppler Phase 4 (Factory New)

★ Butterfly Knife | Gamma Doppler Phase 4 (Factory New)

Gloves
★ Sport Gloves | Vice (Battle-Scarred)

★ Sport Gloves | Vice (Battle-Scarred)

Assault Rifles
AK-47 | Neon Rider (Minimal Wear)

AK-47 | Neon Rider (Minimal Wear)

Gloves
★ Sport Gloves | Vice (Battle-Scarred)

★ Sport Gloves | Vice (Battle-Scarred)

Sniper Rifles
AWP | Dragon Lore (Field-Tested)

AWP | Dragon Lore (Field-Tested)

Pistols
Glock-18 | Water Elemental (Field-Tested)

Glock-18 | Water Elemental (Field-Tested)

Assault Rifles
AK-47 | Neon Rider (Minimal Wear)

AK-47 | Neon Rider (Minimal Wear)

Pistols
Desert Eagle | Ocean Drive (Field-Tested)

Desert Eagle | Ocean Drive (Field-Tested)

More CS2 pro player settings

FAQ – story CS2 settings

What mouse does story use?

story uses the Logitech G Pro X Superlight 2 White.

What sensitivity does story use?

story uses sensitivity 2.75.

What DPI does story use?

story uses 400 DPI.

What eDPI does story use?

story uses 1100 eDPI.

What Hz does story use?

story uses 2000 Hz.

What crosshair code does story use?

The crosshair code is CSGO-FDtYb-jWdu5-hvZwT-NQijs-sV8SA.

What crosshair settings does story use?

story uses a crosshair with style Classic Static, gap -2.183126, thickness 0, and length 1.9.

What resolution does story use?

story plays on 1280x960.

What aspect ratio does story use?

story uses a 4:3 aspect ratio.

What brightness does story use in CS2?

story uses in-game brightness 110%.

What viewmodel does story use?

story uses viewmodel FOV 68, offset X 2.5, offset Y 0, and offset Z -1.5.

What launch options does story use?

story uses the following launch options: -freq 240 -console -novid -tickrate 128 -cl_updaterate 128 -cl_cmdrate 128 -rate 786432.

What HUD settings does story use?

story uses HUD Scale 0.833 and HUD Color White.

What radar settings does story use?

story uses Radar Zoom 0.8, Radar HUD Size 0.83, and Radar Rotating Yes.

What monitor settings does story use?

story uses monitor settings such as DyAc Off, Black eQualizer 10, and Color Vibrance 12.

What team does story play for?

story currently plays for FlyQuest.

story CS2 Settings Summary

Here you can quickly see the most important CS2 settings used by story, including mouse, sensitivity, crosshair code, resolution, HUD settings, radar settings, and graphics card setup.

Team
FlyQuest
Mouse
Logitech G Pro X Superlight 2 White
DPI
400
Sensitivity
2.75
eDPI
1100
Hz
2000
Crosshair code
CSGO-FDtYb-jWdu5-hvZwT-NQijs-sV8SA
Resolution
1280x960
Aspect ratio
4:3
HUD Scale
0.833
HUD Color
White
Radar Zoom
0.8
Radar Rotating
Yes